If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

I'm intensely sad that incredi-looking tactics RPG Unicorn Overlord isn't coming to PC

Atlus and Vanillaware, why have you forsaken me?

A wyvern rider attacks a soldier in Unicorn Overlord
Image credit: Atlus

During the Nintendo Direct the other week, a single game stood head and shoulders above the rest for me. It wasn't Super Mario Wonder (though that does look pretty all right for a 2D Mario game), and it wasn't F-Zero 99 (which I sort of instantly dismissed as a cheap cash-in on that most excellent of neglected Nintendo racing games but have since been told is also quite good). Rather, it was the news that the insta-sit-up-and-pay-attention pairing of Atlus and Vanillaware were making a new fantasy tactics RPG called - wait for it - Unicorn Overlord, and woah nelly, it looks absolutely incredible. Vanillaware games have always been a feast for the eyes - see Muramasa: The Demon Blade on Wii and more recently 13 Sentinels: Aegis Rim on PS4 and Switch - and the thought of marrying those lovely visuals with what appears to be a pixel art mash-up of Final Fantasy Tactics and Fire Emblem? Yes please and thank you.

I was all ready to gush about it in a news post and whack it straight into our release date calendar when I first saw it. But then my heart sank. The press release for it came through, and despite it launching on literally every other console including the Nintendo Switch, PC was not among them. My heart. It was broken.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information
In this article
Follow a topic and we'll email you when we write an article about it.

Unicorn Overlord

Video Game

Related topics
About the Author
Katharine Castle avatar

Katharine Castle

Editor-in-chief

Katharine is RPS' editor-in-chief, which means she's now to blame for all this. After joining the team in 2017, she spent four years in the RPS hardware mines. Now she leads the RPS editorial team and plays pretty much anything she can get her hands on. She's very partial to JRPGs and the fetching of quests, but also loves strategy and turn-based tactics games and will never say no to a good Metroidvania.