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The Electronic Wireless Show S2 Episode 32: always online woes from Payday 3's launch

My phone's only got two bars

Looking at a loose pile of money in a vault in Payday 3
Image credit: Rock Paper Shotgun/Deep Silver

This week we at the Electronic Wireless Show podcast look at two contrasting tales of games being always online: Payday 3's overloaded launch servers, and Sea Of Thieves' triumphant reveal of season 10 additions. Is always online good? Is it bad? Or, much like the radiator in your living room, is it basically invisible as long as nothing breaks? Plus we dive into the games we've been playing recently (Nate is still plugging away at Baldur's Gate 3), recommend a bunch of unrelated short videos, and answer a question that has plagued humanity for years: would you punch a gorilla for a cheeseburger?

You can listen above, or on on Spotify, iTunes, Stitcher, or Pocket Casts. You can find the RSS feed here, and you can discuss the episode on our Discord channel, which has a dedicated room for podcast chat.

Music is by Jack de Quidt.

Links
We record on a Tuesday so some things may have changed by the time you listen to this episode.

This week we've been playing more Baldur's Gate 3, the Cyberpunk 2077 DLC Phantom Liberty, Moonstone Island and the Ardenfall demo. Are you familiar with Skibidi Toilet?

Recommendations this week are Heyla Curry-Gewürzketchup, The Turnglass by Gareth Rubin, and the movie Elemental.

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Payday 3

PS5, Xbox Series X/S, PC

Sea of Thieves

Xbox One, Xbox Series X/S, PC

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About the Author
Alice Bell avatar

Alice Bell

Deputy Editor

Small person powered by tea and books; RPS's dep ed since 2018. Send her etymological facts and cool horror or puzzle games.

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