Tom Francis
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Four offbeat ideas from GDC's Experimental Gameplay Workshop
Eat, play, shoot
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Why Arkane went roguelike with Prey's Mooncrash DLC
But not why they didn't make the moon a big wheel of cheese
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What Works And Why: Story structure in Unavowed
Learning lessons from episodic television
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What Works And Why: Juicy maths in Slay The Spire
Numbers crunch back
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What Works And Why: Mentoring in Far Cry 5
Training the locals
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What Works And Why: Unfair intel in stealth games
The recon is on
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What Works And Why: Optimising in Opus Magnum
Gunpoint's designer analyses games
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Gunpoint's designer analyses games