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Finji reveal spooky action mystery adventure Usual June

Overland and Canabalt's Adam Saltsman is leading development

A woman stands in an abandoned mall in Usual June
Image credit: Finji

Finji, the publishers behind Tunic and Night In The Woods, have revealed their next internal development project at tonight's Game Awards. Usual June is a new action adventure game where you play as the eponymous June, a college student who happens to be able to talk to ghosts. Hang on a second, has someone been reading Alice Bee's very good book? Sounds quite familiar if you ask me. Come and watch the reveal trailer.

Watch on YouTube

As you can see from the trailer, in addition to hanging out with both your real and undead friends, you'll be fighting strange creatures and uncovering dark and mysterious secrets in your hometown of Midwest City. It looks to have a fairly substantial detective element alongside its hack and slash combat, and I have to say, I'm quite taken with the game's mixture of 2D-esque graphic-novel style character models and 3D environments.

There's little more I can tell you about Usual June at the moment other than that Canabalt and Overland's Adam Saltsman is on board as creative director, and he's working with the narrative team at Sweet Baby Inc, whose collab credits include Alan Wake 2, Spider-Man 2 and God Of War: Ragnarok, and the BAFTA-winning audio director Adam Hay, who's worked on Dreams and Everybody's Gone To The Rapture.

Looking closer at the game's Steam page, Usual June promises an "original conspiracy story that is equal parts terrifying, funny, and sweet". However, it will likely be a little while before we can see if it will make good on that promise, as Usual June isn't due to hit PC until 2025.


Can't get enough of Geoff's annual advert hype machine? Find all the announcements and more on our Game Awards 2023 hub page, and why not pop into our liveblog while you're here?

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Katharine Castle

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Katharine is RPS' editor-in-chief, which means she's now to blame for all this. After joining the team in 2017, she spent four years in the RPS hardware mines. Now she leads the RPS editorial team and plays pretty much anything she can get her hands on. She's very partial to JRPGs and the fetching of quests, but also loves strategy and turn-based tactics games and will never say no to a good Metroidvania.

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